@startuml
sprite $cloud [48x48/16] {
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}


!define MATERIAL_CLOUD(_alias) ENTITY(rectangle,black,cloud,_alias,MATERIAL CLOUD)
!define MATERIAL_CLOUD(_alias, _label) ENTITY(rectangle,black,cloud,_label, _alias,MATERIAL CLOUD)
!define MATERIAL_CLOUD(_alias, _label, _shape) ENTITY(_shape,black,cloud,_label, _alias,MATERIAL CLOUD)
!define MATERIAL_CLOUD(_alias, _label, _shape, _color) ENTITY(_shape,_color,cloud,_label, _alias,MATERIAL CLOUD)
skinparam folderBackgroundColor<<MATERIAL CLOUD>> White
@enduml